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Roll20 routing keyclick5/25/2023 With all that in pace, I can add a macro that adds 10, or 20, or 60 minutes. Then I added in a function that adds a given number of minutes and correctly formats the time when you exceed 59, and gives a leading zero, etc. I then added some functions to adjust the time, and gave myself a macro that prompts for "Hours" and then "Day's", stores those numbers, and then changes the clock macro name accordingly. I use the API to change the name of the macro to the current time of day - this means that everyone has a little clock in the corner of their screen. The basic idea is that I have a Macro that is available to the players, and they can have visible in their macro bar. It's not perfect, but it's a work in progress. I managed to work something out with the API to create a time of day visible to my players, that I could edit with relative ease. So much so, that it probably falls within the abilities of the API, and won't see much attention from the developers. Note 2: I know the initiative tracker is there and that there are API scripts for turn tracking (which I cannot believe is missing from the base Roll20 system) however, I am curious what API script most people use to track turns.įrom a technical standpoint, this should not be difficult to do. Is there an API script that would assign a condition, a number on that condition, and decrement that number each round? Of course, this would also necessitate a round counter. ![]() I recall reading somewhere that these can have numbers assigned to them. We have those condition markers that could be placed on a token. I currently use an Excel spreadsheet in my tabletop game that has the following features: Continual tracking of year, month, day, hour, minute, and second Buttons for advancing time by years, months, days, minutes, seconds, rounds Condition tracker Input condition name and duration (and any notes about who the condition is affecting) (See Note 1 below) The tracker counts down when time is advanced (see Note 1 below) The condition is highlighted yellow when limited time is remaining (less than 10 rounds) The condition is highlighted red when one round remains The condition tracker can be sorted by duration remaining Initiative/Turn Tracker (see Note 2 below) It would be awesome if there was something like this coded in Roll20.
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